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Arena betting atlantica online

arena betting atlantica online

Would spend HOURS questing and betting on the arena while drinking It really is a shame, because Atlantica Online is by far and away one. football1xbet.website › atlantica-online-releases-mid-year-patch. More Atlantica Online Scans. Browse Atlantica Online Guan Chang from Atlantica online, he is the most favorited char for arena betting. GARTENBAD BETTINGEN SWITZERLAND

Because of this, it may be worth your while to visit every level of a dungeon during your first visit, because you will then be able to choose the level you want to teleport to. You will be covering a lot of ground later on in the game, and teleporting from place to place will save you a lot of time. Note that for teleporting, you will need a Teleportation license. As long as you are doing your quest you should be fine in the beginning for money.

If you don't intend on being a crafter right off the bat. Selling your goods below what the fixed price is for materials in the Market is another good way to make cash. You really want to try to have a nice nest egg of cash in bank before Later on crafting and betting on fights at the arena [Arena betting has been removed from the game] is a good way to make money.

Also instead of betting you could join the competition, which is a good way to earn titles and some money if you win a match in the Free League , you will get some coins, which can be sold for money. A great way to make money once your a bit more traveled is to keep an eye out in the notice window, just above the chat box, in here ' Rumors ' appear about stuff like Managers Scroll and Repair Stone, if you travel to where it says they are being sold, then talk to a resident there, e.

For example, at the time of writing, you can buy a Managers Scroll V for 10,, but sell it on for , Will[] Will is a special bar that sits at top of screen. To see what you can do with it, please read the main article. It's actually quite beneficial. Unlike some other MMOs, Atlantica Online gives you benefits from grouping even when not killing together in the same location.

Such a group is called a long distance party LDP and you'll often see guild or nation members posting "lf for ldp" in chat. The mercenary with the lowest level in your group will receive bonus experience on top of what they already earn. Killing while in a party generate a Small Experience Book for every experience shared in the group and this books are worth experience when used for one member of the group.

While in a group you lose 1 Stamina point every 2 fights if you are in a 2 people group and 1 Stamina every 3 fights if you are in a 3 people party. If all members of a group have the same quest, they all receive the needed quest item if one of them gets it from looting. Guard[] Guard is probably one of the most useful things for long combats or when facing off against a group of flyers when you are mostly melee. Before I jump into it. Let me point out that at most you allowed to use up to 5 of your mercs during any one turn.

So you go into a fight with flyers and your melee are the only ones able to move for that turn. Who the turn goes to is based on Action Power , so if your guy was sitting at '' at the start of your turn because he attacked last round and got hit by an Action Power draining attack from enemy.

Don't count on Guard giving him the chance to attack that round. Flying Enemies[] Flying enemies cannot be hit directly by melee attacks. They can only be hit by Magic Skills and Ranged and Magic attacks. The other thing to take notice of is that if the front line is made up flying units, you can attack the land mobs behind it.

Note, that a flying mob can directly fly over your front line to hit any units you have in the middle row. Currently there is one flying mercenary, which is the Witch. Additional Enemies[] It is possible for additional groups of monsters to join any battle that you are engaged in at any time. If an enemy happens to cross your path whilst you are battling then it will invariably join the fight against you.

However, this rarely happens during the earlier parts of the game unless you happen to venture into Shadow Dungeons. In Shadow Dungeons, you will regularly face up to three groups of enemies at once, even if you manage to find a group that appears to be alone. Mercenaries also lose experience.

Retreating from a fight has the same consequences as death, meaning gold and experience is lost just the same, so sometimes even if another group of enemies appears, it can be a good idea to weigh the situation and keep fighting. However, retreating will reduce resurrection costs if you are convinced that you would end up dead anyway! Also, if you retreat, you won't end up in a town , but you'll be right there where you fought sometimes it's annoying to run all the way back to the dungeon where you died from the town BUT some may use their death to get a quick teleport to the nearest town without having to go through the entire dungeon.

A Blessing License can protect you from all of the above losses. Blessing Licenses can be bought on the Item Mall and come with some of the Item Mall License Packs, and can also be won from in game events and a few quests. Monster Information[] When killing monsters for a long enough time you learn more about them. This is Monster Info. Special Skills[] Brutal Will[] Beside the two main skills Blessing of Life and Hex of Darkness , a Shaman can learn Brutal Will , which boost the attack, increases accuracy and increases your chance to strike multiple times of one line in your formation.

It continuously deals little damage while your people are under its effects, and like I said you lose control of them for the 4 rounds it last. Which means you can't make use of their skills. It's still generally worth the trade off. The prices may vary from server to server Arena- Once you know how the arena works, and you start seeing who usually wins with a certain formation, you can make a potential killing.

This can be somewhat risky, as even an excellent formation will lose if the AI doesn't feel like being intelligent. Those are my two main methods, but I'm sure there are others. Vol, Freezing, and Conq are what I've gotten from them, supposedly they also give out divine.

Maybe I've been unlucky, but they seem to have nerfed the hydra claw drop rate in the map. Last 50, I didn't get any. I did from , which was silly. Too lazy. But basically it's a free million per day for about 3 minutes effort.

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